Erik Ekholm

Erik Ekholm

Owner & Composer, Brickwall Audio
 

Currently employed at Brickwall Audio

Previous: Sonokinetc Sampling, MuchDifferent, Space Cowboys Studio, Blutonium Media

 

    Summary

    Erik Ekholm | Composer | Sound Designer www.erikekholm.com Erik is a different kind of composer. He is known for very dramatic and emotionally charged music fueled by a very diverse background. Erik compose dynamic music for games, created with a keen sense for interaction and human reaction as well as high end production music for film, TV and media. Running his own music and sample library, Brickwall Audio, Erik's work is featured in many television and cinematic trailers and the sample libraries produced by him are continuously used by professional composers and sound designers in many big budget productions of film and games. Productions featuring Erik's work include: FACE OFF, TRUE BLOOD, TOP GEAR, SCANDAL, REVENGE, GREY'S ANATOMY, CASTLE, UFC, AHS COVEN, SMASH, RED WIDOW, BACHELORETTE, ALIEN RAGE, SNIPER: GHOST WARRIOR, DARK KNIGHT RISES Music libraries featuring Erik's work include: Sonic Librarian, Liquid Cinema, Chroma, CDM-Music, Beatbox Music, Brickwall Audio, Music DIRECTOR, Songs To Your Eyes, Apollo Music, APM. Specialties: Film Music Composer Trailer Music Composer Sound Designer Sound Library Developer Audio Tools Developer Game Audio Developer Game Music Composer Songwriter Musician

Experiences

Owner & Composer

At Brickwall Audio

From June 2009 to Present
Launched in 2009, Brickwall Audio serves as an outlet for composer Erik Ekholm. Brickwall Audio is a promotional and production music library as well as custom music and sound design production powerhouse. Brickwall Audio’s music is featured on television and cinematic trailers and the sample...
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Composer & Sound Designer

At MuchDifferent

From August 2009 to August 2012
Composer for advertising material. Sound designer and composer for Unity3D game engine technology projects and mobile games projects.
 

Composer & Sound Designer

At Sonokinetc Sampling

From August 2011 to July 2012
Beta tester, demo composer, sound designer and developer for premium composer tools, professional audio and sample libraries company Sonokinetic Sampling.
 

Composer & Sound Designer

At Space Cowboys Studio

From June 2009 to December 2011
Dynamic music arranging, composing and implementation into game engine. Field recordings and studio recordings. Sound design and implementation. Working with high-end game audio development tools such as FMOD and game engine's such as Unreal Engine, Unity3D and CryEngine.
 

Recording Artist

At Blutonium Media

From August 2007 to June 2009
Successful artist project, performing synth and techno music. Published by (among others) Blutonium Media, Tunnel Records, EMI Music, Sony BMG Music and Ministry Of Sound, as well as live shows in Sweden and Germany.
 

Skills

 
  • Game Audio
  • Music Composing
  • Sound Design

Langues parlées

 
  • Swedish
  • German
  • English

Centres d'intérêt

 
  • Audio
  • Guitar
  • Music
  • Technology